最近首部《网络成瘾诊断标准》通过专家论证,玩游戏成瘾被正式纳入精神病诊断范畴。突然间中国又多了数百万的精神病患者,也庆幸自己在被判为精神病前脱离了网游。

不过,在我看来,“玩游戏上瘾的就是精神病”这个判定简直就是胡扯。首先,不能说有瘾就是病。如果说上瘾就是病的话,那些购物上瘾、看书上瘾、搞学问上瘾的人都有病了。所以,做人一定要遵守社会的主流判别标准,否则就有可能被视为“病人”。其次,网瘾只是对网络游戏的一种沉浸而无法脱离,是一种精神上的依赖。玩网游是人生观和价值观在虚拟世界和真实世界间的转移和转换,当一个人认为他在虚拟世界中更有价值更能被“社会”认可的时候他就不愿意离开。而在虚拟世界实现个人价值是非常容易的,无所谓家庭环境,无所谓个人修养,无所谓教育背景,无所谓机遇命运,只要付出了时间就会有回报。这种简单的个人价值实现模式使得网游玩家不愿面对这真实、残酷、不公平的世界,选择网络就是最好的逃避和解脱。所以网瘾只是正常人的大脑在有意识或潜意识思维后的决定和习惯,并不是大脑或神经系统的损坏,这是与神经病的根本区别。从我的个人经历来说,脱离网瘾还是有可能的,而治愈精神病并不容易。

在新时代新背景下,把网瘾简单的归类到精神病是不负责任的。治疗网瘾并不需要任何物理药物,只需要珍爱生命、远离网络、转移目标、心理疏导、亲人信任,网瘾是完全可以戒掉的。

3 条评论
  1. wayde 说:

    What is Felix?

    Felix is a community effort to implement the OSGi R4 Service Platform, which includes the OSGi framework and standard services, as well as providing and supporting other interesting OSGi-related technologies. The ultimate goal is to provide a completely compliant implementation of the OSGi framework and standard services and to support a community around this technology. Felix currently implements a large portion of the OSGi release 4 specification, but additional work is necessary for full compliance. Despite this fact, the OSGi framework functionality provided by Felix is very stable.

    OSGi technology originally targeted embedded devices and home services gateways, but it is ideally suited for any project that is interested in principles of modularity, component-oriented, and/or service-orientation. OSGi technology combines aspects of these aforementioned principles to define a dynamic service deployment framework that is amenable to remote management. As an example of a simple use case, Felix can be easily embedded into other projects and used as a plugin or dynamic extension mechanism; it serves this purpose much better than other systems that are used for similar purposes, such as Java Management Extensions (JMX)

  2. 梦印江南 说:

    哈哈…反驳的声音好多..
    不过,让’精神病’存在吧….至少可以遏制一点网游疯狂者.

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